|Palmer Raid is a quick and
easy game to learn. Although it uses the same CIVIO deck as the other games,
this is a matching card game rather than a strategy game. Palmer Raid is a good
introductory game to get acquainted with the various cases, laws, amendments,
and issues in the deck.|
The Object of the Game
Rather than building up precedents to strengthen civil rights, you are trying
to be the first to get rid of all your freedoms, amendments, and case cards that
strengthen any amendments. In other words, you are trying to get rid of all of
your point cards (any cards with a star in the upper right corner).
Shuffling and Dealing
The dealer shuffles the cards and deals each player seven cards face down.
The next card is placed face up to form the beginning of the discard pile. The
remaining cards, called the supply, are placed face down next to the discard
Each player in turn must discard a card from their hand that matches the top
card of the discard pile. A match is very flexible and loose in this game. It
can be based on matching issue, any of the freedom icons on the card, case names,
or amendments. If a player can't find a matching card in his/her hand, the player
must keep drawing from the face down supply deck until such a card can be found.
A player is free to discard non-point cards (cards without a star in the upper
right corner) in order to achieve a match. However, remember that the object
of the game is to get rid of all the point cards. Non-point cards don't matter.
When a player has only one point card left in their hand, the player must call
out "Palmer Raid" as a warning that she/he may win on their next turn.
Failure to do this (if caught by another player) results in the offending player
having to draw three cards.
Marbury v Madison (Wild Card) - This card can be discarded at any time
regardless of the top card of the discard pile. In addition, the player discarding
the card declares it to be any issue or freedom desired. For example, a player
discarding the Marbury v Madison card may declare, "The issue is now Race",
or may declare "Freedom of Association".
Confiscate and Arrest Law Cards - Law cards like any other cards must
match the top card of the discard pile in order to be discarded. However, the
Confiscate and Arrest cards have an additional power. They allow the player
to demand that another player reveal one of their point cards. The card must
be placed face up on the table in front of the attacked player and left there
until it can be discarded. This action can be blocked by an OVERTURN Confiscate
and Arrest card which (after being revealed) can either be retained or immediately
discarded by the player being attacked.
Lose Turn Cards - Law cards like any other cards must match the top
card of the discard pile in order to be discarded. However, the Lose Turn law
cards have an additional power. They allow the player to select which player
will lose a turn. This action can be blocked by an OVERTURN Lose Turn card which
(after being revealed) can either be retained or immediately discarded by the
player being attacked.
After a player wins a round (if one can call losing all of your freedoms "winning"),
everyone else tallies the number of point cards they have in their hands. The
object is to accumulate the least number of points after playing multiple rounds.