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Gameworld: A Novel
Reach And Teach says:
We frequently get asked by folks with a particular youngster in mind, "Do you have a book for a kid who is totally into video games?" Now, finally, February 2014 delivers a great answer. It is a terrific read, with great characters (who are nicely flawed), great adventure, and slipped in here and there are messages about what's really important in life, and what's not. Spoiler alert: peacemaking ends up being more important than fighting.
About the Book:
Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.
It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.
In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds—Xamaica and Earth—are completely destroyed?
"Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero’s journey is a real trip . . . Exhilarating, thought-provoking and one of a kind."
"Adult author/Wall Street Journal editor Farley’s middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience."
"A mixture of fantasy, reality, Jamaican folklore, and history. A great read for all, we love it! My kids and I can relate to the themes and characters in this wonderful adventure. Finally! Thank you, C.J. Farley!”
"Fast-paced, fun, and exciting, Game World kept me--and more importantly my twelve-year-old son--turning the pages. It's a unique, refreshing breath of Caribbean-accented fantastical storytelling."
--David Anthony Durham, author of the Acacia Trilogy
"If William Gibson wrote The Hunger Games, it might feel something like this. Cyberpunk for a new generation of readers!"
--Kazu Kibuishi, author of the best-selling Amulet series and Harry Potter cover artist
"There are real children here, who blunder, quarrel, pop blisters, get pissed, suffer bullying, and fart--things almost guaranteed to freak out parents, teachers, librarians, and children's book reviewers. There are mysteries and challenges galore. In sum, there's some adult-level mind stretching here."
--Piers Anthony, author of the Xanth series
"Want a thrill? Ride a longboard down a water slide or plunge into Game World. The rush will be the same."
--Colin Channer, author of The Girl with the Golden Shoes
- Written by CJ Farley
- Published by Akashic Books February 2014
- Paperback, 288 pages
- ISBN 9781617751974